It would be a risky venture, as the company had grown used to games passing the 1 million sales mark, whereas Ever Quest had peaked at the 500,000 subscriber mark.
While a subscription fee would help recoup costs, there was unease as to whether the game's reception would be as positive as Blizzard's previous games.
I played World of Warcraft for roughly seven months before it launched, as part of the closed beta program, and then from its 2004 debut until 2012.
I quit not long after the Mists of Pandaria expansion shipped and was gone until August, 2016 (I wrote a separate story detailing what it was like to come back to the game after so long away).
Currently we’re assessing some of the Pv P suggestions, and we look forward to the other ideas that are presented in the future.
Please thoroughly read this forum post, and vote on the poll: https://forum.twinstar.cz/showthread.php/120871-The-Question-of-Naxxramas-Difficulty-Vol-2 A small but significant change is being made to Plaguebloom, which will be live on the next server update.